Update, September 2012: Triggertrap Mobile for Android is now available!
It's less than 24 hours since we've launched our Triggertrap Mobile app, to an absolute storm of media attention, a web server that only barely held its shit together, and a web shop that failed to cope with the number of orders in any meaningful way. Absolutely incredible. We've leapt straight to the #9 spot for paid Photography apps in iTunes App Store - and we're really bloody proud about that.
Anyway, the #1 question we've received so far, is 'where is the Android version'. I just wanted to talk about it briefly, and explain what's going on.
There's another thing to consider as well: The Triggertrap v1 and Triggertrap Mobile are both products aimed at photographers who aren't afraid of open source, and who are willing to tinker with Arduinos. I'm sure you'll agree that that's quite a... Shall we say minority of the population. Part of the reason why we wanted to create a mobile version, too, was to appeal to a less hacker-oriented group of people as well.
So, when we came up with Triggertrap Mobile, we decided to go a completely different route: It's a completely different idea, that comes from a vastly different angle: It's aimed at more casual photographers, who like to do other things with their devices than the kinds of people who would like to hack the Arduino source code.
Apple versus Android
The choice of Apple versus Android was... pretty arbitrary; but we had to choose one or the other as our first product, and in making that choice, we were always going to upset some people - and we're sorry about that. If we had produced the Android version first, our Apple-owning customers would have caught the blues. Since we did the iOS version first, it was the Arduino owners who felt the pain.
We've also had some Windows Mobile questions, and someone running a Nokia N8 asking when their phones are supported. Imagine their pain - not only weren't we planning a Windows Mobile version, I wasn't even aware Microsoft made mobile phone operating systems. (Sorry...)
We get it. The phone you choose is a personal choice. You're proud of the platform you've chosen, and it's bloody annoying when the apps you want become available somewhere else first. As a Mac user for many years (since the dark times of System 6, in fact), I know the frustration all too well: All the cool apps would come to PC first, before they... Ah, who am I kidding; things never got released for System 6.
Anyway - the point I'm trying to make is that we had a choice: we could either try to develop for Apple and Android in parallel, or we could try to get one of them right first, and then create the other. We chose the latter, and we chose Apple.
This doesn't mean there won't ever be an Android version - it just means there isn't one now. If you want to be the first to hear when one becomes available, join the mailing list, and we'll let you know!
Android community: you've been heard, and your message is clear. We're listening. And we're extremely excited that you're passionate enough about the Triggertrap Mobile to demand an Android version.
Thank you for all your support, and stay tuned...